Ogres 1A: * * / / * * | | *-* *-*-*-* *-* \ / | \ / \ * * *-*-* *-* | | | \ * * *-* * * * / \ | / \ \ | *-*-*-* * *-*-* * * * * \ \ \ / | / \ | * *-*-*-*-* *-*-* * * * * \ / \ | | | | *-*-*-* *-* * *-*-* * / / \ / \ / *-* *-*-* * *-* * *-* / \ / / / \ | * * * * * *-* * | | | \ / 1 *-* *-* *-* / | \ / * * * *-* | / \ + * * * *-*-*+* / / | / + \ * * *-*-* * *+* | | /|X| +| * *-*-2 * *-*-* * * | / | \|/ \ * * * * *-*-* \ \ / | *-* *-*-* * * \ | | * *-*-*- U-* * /|\ / \ | *-*-*-*-* *-*-*-* * * / \|/ \ / \ \ | *-* * *-* *-*-* *-*+? 1 - Go Crack leads to Ogres 1C 2 - Sloping tunnel leads under existing map without a direct up or down map is continued in 1B U - Up, this is the entrance after go slab ? - Unknown what lies behind this unopenable door Ogres - 1B: 2-*-* \ * P | | * * * * \ / \ / *-* * *-*-* \ |\ \ \ * * * *-* *-* * \ |/ /| / *-* * *-*-* \ * P - Down is healing Pool Ogres - 1C: *-* / *-*-*-*-B |/| \ *-*-*-*-* *-* / \| 1 *-* * \ / *-G-* \ * | * / * B - Push Button, opens passage to lair G - Guard Room, regenerates rapidly, usually 1 Cheiftan and 5 ogres Ogre Lair Lev 1: D D - Guard room with a down exit which leads to another room full of ogres push button re-opens the passage out Ogre Lair Lev 2: L + W L G-* L \ + /|X| + *-*-*-*-*S*-* + \|/ \ L * L * *-L + +/ \ | * * *-* * *-L | |/ + | | *-* L *+*-L | | | *-*-* L * * *-U / + \ |/ + | * K *-* L-L * | |\ + * K K C C C * \ | | | /|\ * T-*-*-*#*-P-* | | | \|/ C C C * U - Up to push button room and Ogre Lair Lev 1 # - Poison trapped door + - Door P - Prayer Circle, hidden door down K - Kennel L - Living Quarters G - Guard Post W - Stone Well C - Prison Cell T - Torture Chamber S - Secret Door Notes on Creatures: ~~~~~~~~~~~~~~~~~~~ The Lair has Gnoll Warlocks, Gnoll Shamans, Ogre Mages, and Ogre Lords. The Lords are not encountered as randoms. Mages can icon (or somthing similar) this is bad for lizards, it can do up to 35 pts while you are resisted. Other than that just use your common sense with these spell casters as you would with any spell casting monster.