Player Races

Player Races

The tables listed below show the differences between the races of the Majic Realm. All races have the same maximum points when it comes to their abilities, it is only the distribution that changes.

For instance, humans have no additional strengths or weaknesses when it comes to their abilities, while other races may excel in one only to pay for it with another.

HP indicates how many bonus hit points a character of that race receives to his hit points. The more “+"’s the better, while “-” indicates this class is slightly more fragile. For example, a Halfling will generally have the lowest hit points, while a Lizard Man will have the most.

EXPERIENCE indicates how much more (or less) experience a player will need to go up in levels as a percentage.

Character Abilities & Bonuses

RACESTRINTPIECHASTAAGIHPEXP
Human707070707070*
Dwarf755585509065+ ++15%
Gnome807555608565++10%
Halfling507065658585-+15%
Elf558065756085*+30%
Drow-Elf509070655590*+35%
Orc856060556085+ +-20%
Lizard Man906570608055+ + ++5%

The numbers shown above are the max STARTING statistics for these races, which may increase over the game.

  • Night Vision: the ability to see in unlit areas without the need for a torch or other light source.
  • Majic Resistant: members of that race are naturally resistant to the effects of majic, and that there is a chance that a spell that is cast at them will have no effect whatsoever.
  • Disarm Traps & Pick locks: the race is skilled with mechanical devices and can disarm traps and pick locks.
  • Sneak & Hide: the race is naturally stealthy.
  • Fire Hurts & Cold Hurts: the race takes DOUBLE damage from attacks of that type.
  • Natural Armor: equivalent to studded leather (9 points) and is cumulative with other armour.

Lives

RACESPECIAL ABILITYLives per Level
HumanNone9
DwarfNight Vision, Majic Resistant8
GnomeDisarm Traps, Pick Locks9
HalflingSneak, Hide9
ElfSneak, Hide12
Drow-ElfNight Vision, Sneak, Hide, Fire Hurts, Majic Resistant10
OrcNone7
Lizard ManCold Hurts, Natural Armour9

NOTE: Please keep one thing in mind when choosing a character. Although we have made efforts to playtest all the above settings to ensure that game balance is maintained; it is impossible for us to check every combination or permutation of character under all conditions. Therefore, the management of ICE reserves the right to change any of the above data at any time, retroactively, if we feel that there is an imbalance in the game. Any such changes will be announced in the ICE forum, and the reason for the change.